I have a problem t read the pixel's RGBA data from a image.But I am facing that all RGBA data( all 4 bytes for all pixel ) zero value. i use this code for JavaScript :
By the way I use this code for html. and tehn I run html by Chrome or Firefox but When I see the console log the all value of pixel Data is Zero.Why?
var canvas= document.getElementById('mycanvas');
var c=canvas.getContext("2d");
// c.beginPath();
// c.moveTo(0,0);
// c.lineTo(500,200);
// c.stroke();
var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/5397/rhino.jpg';
img.crossOrigin = "Anonymous";
// var img= document.getElementById('image')
img.onload=function () {
c.drawImage(img,0,0);
}
var myImageData = c.getImageData(0, 0, 500, 500);
//var myImageData = c.createImageData(600, 600);
var numBytes = myImageData.data.length;
var pixelData=myImageData.data;
console.log (numBytes);
console.log (pixelData);
// var x= function () {
// for(var i=0;i<pixelData.length;i+=40)
// {
// pixelData[i] = 255 - pixelData[i]; // red
// pixelData[i + 1] = 255 - pixelData[i + 1]; // green
// pixelData[i + 2] = 255 - pixelData[i + 2]; // blue
// }
// c.putImageData(myImageData, 0, 0);
// };
// //if (pixelData[i]&&pixelData[i+1]&&pixelData[i+2]===255) {
// //console.log (numBytes);
// //}
// //else {}
// //};
// //
// x();
//pixel = imageData.data[((row * (imageData.width * 4)) + (colume * 4)) + colorindex];
//var img = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); // here is the most important part because if you dont replace you will get a DOM 18 exception.
//window.location.href=image;
<!DOCTYPE html>
<html>
<head>
<title>Image processing</title>
<style type="text/css">
</style>
</head>
<body>
<canvas id="mycanvas" width="300" height="227">
</canvas>
<img src="https://mdn.mozillademos.org/files/5397/rhino.jpg" id="image" style="display:none;">
</style>
</style>="">
<script src="img.js">
</script>
</body>
</html>