Currently I am having issues with my Network Transform
component which is attached to my player prefab in my game. For some reason even though these are the correct settings for syncing rotation on the y axis when my player rotates on the y axis I can only see it on the local client and not on any of the other builds. (it is not being networked)
These are the settings on my Network Transform
component:
If anything is unclear or any additional information is required to solve this problem please leave a comment and I will be quick to answer.