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I downloaded a model from GrabCAD(a model of a 3DConnexion 3D mouse) and when I opened it in Fusion 360, it was all twisted weird and misaligned to the ground plane. After a little bit of maneuvering, I was able to get it as close as I could just by eye using the "Move" tool. I'm just getting used to Fusion 360, and this may be a simple fix. The biggest problem with this is that everything is just slightly off, and doesn't snap correctly. When I work on a sketch, everything is off. Is there a simple way to align the base of my model to the ground plane?

Thanks in advance!

  • Referencing the link below, basically sketch a point on the model then use the move command with the point-to-point selection to pick the point on the model and the second point being the origin position. https://forums.autodesk.com/t5/fusion-360-design-validate/changing-origin-position/td-p/6380683 – Jason Knighton Aug 09 '18 at 20:47

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Another possible method could be to create a plane and use the Project feature (Hotkey P, or under Sketch >> Project/Include >> Project). This allows you to project the geometry onto the surface you wish to "snap" to, if that is what you are going for.

Hope this helps!

AlexanderDSmith
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