Hi is there somewhere solution for Hunspell for Unity(.net 2.0). I'm working on android platform. I tried to implement WeCantSpell.HuntSpell
But i get problem with encoding : "Encoding name 'ISO8859-1' not supported"
I researched a bit, and i saw it's using: "Encoding.RegisterProvider"
which is introduced in net 4.5.
When i tried to implement nhunspell i got problem with initialisation. Actually problem with loading dll's.
ArgumentNullException: Argument cannot be null. Parameter name: path1 System.IO.Path.Combine (System.String path1, System.String path2) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.IO/Path.cs:138) NHunspell.MarshalHunspellDll.get_NativeDLLPath () NHunspell.MarshalHunspellDll.ReferenceNativeHunspellDll ()
Probably Hunspell is working only for windows platform? And only with net 4.5?
Are there any alternatives that use .dic and .aff files. I need this kind of solution, beacuse if i convert dic+aff to words list, for come countries files are 100MB+. From functionalities i only need to check if word exists in dict.
SOLUTION: Unity 2017 support .NET 4.5, i tried today beta version and it is working with Hunspell C# Port.