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For example, let's say I want to detect if the user made a circle gesture so I can trigger something in my game. Is there a library that would allow me to just listen for some sort of "circleDectected" event?

If there isn't, would anyone find value in something like this if I developed it? Thanks!

user542551
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It doesn't exist (as far as I know). You would have to do it manually, which shouldn't be too hard, but it could potentially be time consuming. I think it'll be fantastic if somebody made a library to do it.

Matt S.
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Unreal Engine seems to have support for it - Infinity Blade uses a lot of gestures for casting spells.

Lech Rzedzicki
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  • If I follow you logic : my iPhone has transit schedule and uses UIKit. Therefor, UIKit has transit schedule. It makes not sense. It's not because Infinity Blade has it that Unreal Engine has it. – gcamp Dec 14 '10 at 22:05
  • That Harry Potter spell app does it. Does that mean it uses Unreal Engine? – Matt S. Dec 14 '10 at 22:41