I'm attempting to scale down a bitmap to load a smaller version into memory. I'm pretty much following Google's example (search Loading Large Bitmaps Efficiently), except that I'm loading from the image gallery instead of a resource. But I seem to be getting back a null bitmap after calculating dimensions. Here's my code:
/** OnActivityResult Method **/
final Uri imageUri = data.getData();
final InputStream imageStream = getActivity().getContentResolver().openInputStream(imageUri);
Bitmap bitmapToLoad = Util.decodeSampledBitmapFromResource(imageStream, 500, 500); // bitmapToLoad is null.
mIvScreenshot.setImageBitmap(bitmapToLoad);
/**Helper Methods **/
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) >= reqHeight
&& (halfWidth / inSampleSize) >= reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
public static Bitmap decodeSampledBitmapFromResource(InputStream is,
int reqWidth, int reqHeight) {
Rect rect = new Rect();
// First decode with inJustDecodeBounds = true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeStream(is, rect, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeStream(is, rect, options);
}
Can anyone catch what I'm doing wrong?