I've been getting constant UNet dropouts for a basic networked scene (two player transforms and the occasional RPC). The connection drops due to a timeout.
Connections reliably drop within 5 minutes, and mostly within 30 seconds. I've read online that UNet does this a lot. I've tried increasing the NetworkDropThreshold
and OverflowDropThreshold
up to 90%. I also put the ping timeout up to 5 seconds.
Any ideas on how to fix it? I'm using wi-fi for both players, and I'm on Unity 5.6.0f3.