We are seeing frequent timing issues in our nightly UI tests. The tests often fail because events performed by the java.awt.Robot have not completed before the test code tries to verifying the results.
We are code like using:
Point p = cb.getLocationOnScreen();
int m = 5;
if (cb.getWidth()<5||cb.getHeight()<5)
m=3;
System.out.println("Click at " + (p.x+m) + "," + (p.y+m));
robot.mouseMove(p.x + m, p.y + m);
robot.mousePress(MouseEvent.BUTTON1_MASK);
robot.mouseRelease(MouseEvent.BUTTON1_MASK);
robot.waitForIdle();
Thread.sleep(100);
// Verify results...
We keep having the bump up the Thread.sleep to ensure things complete on the event thread (things like clicking on a button or typing text) despite the java.awt.Robot.waitForIdle() call.
I found this question (Does java.awt.Robot.waitForIdle() wait for events to be dispatched?) which says to use java.awt.Toolkit.realSync(), but this is not an accessible method and with Java 9 coming, I'd rather not add any unnecessary reflection to our tests.
Are there better solutions? Or do people use realSync() or just increase the wait time until tests pass reliably?
UPDATE
I tried using sun.awt.SunToolkit.realSync(), but it is hanging in some tests and never returning. It looks like the EventThread is painting borders and such.
Looks like my only solution is to bump the sleep time up until the test can actually pass reliably. Yuck.
UPDATE 2
I figured out the first hang I had with realSync(). It was a problem in our code, where some paint code called a get method that called a set method which queued up another paint. Repeat forever.
Fixed our code and realSync() worked for a while, sort of. It still seems to return before it should. No idea why and I have no work around.
Also, I've seen realSync() hang and time out on my Linux box running under Java 1.7, but it works under Java 1.8. Very reliable tool here. /s
So, back the to original question. What is a decent way to tell when UI updates are done?