I have a struct Point
struct Point
{
int x;
int y;
bool operator == (const Point& point) const {
return this->x != point.x ? false : (this->y != point.y ? false : true);
}
bool operator < (const Point& point) const {
return this->x < point.x && this->y < point.y;
}
};
I also have a DraughtType enum
enum class DraughtType {
NORMAL, QUEEN
};
And I have a std::map < Point,DraughtType >. When I insert elements into std::map, only 3 values are inserted.
This is the code for inserting white draughts
void Board::initializeWhiteDraughts()
{
for (auto i = 0; i < 3; ++i) {
int x = i;
for (auto j = i % 2 == 0 ? 0 : 1 ; j < COLUMNS; j+=2) {
Point point;
point.x = x;
point.y = j;
whiteDraughts[point] = DraughtType::NORMAL;
}
}
}
But the output is the following:
0 0
1 1
2 2
It's clearly missing a lot of draughts.
What's wrong with my code? I've tried to change the operator comparison, but it didn't work.