I am a beginner in javascript, and I don't know why my variable is undefine.
Here is my code:
function createBlockMap(data) {
//console.log(data.X + " " + data.Y + " " + data.food);
var makeOverOut = function (mesh) {
mesh.actionManager = new BABYLON.ActionManager(scene);
mesh.actionManager.registerAction(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesh.material, "diffuseTexture", mesh.material.diffuseTexture = new BABYLON.Texture("../assets/GrassLight.jpg", scene)));
mesh.actionManager.registerAction(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesh.material, "diffuseTexture", mesh.material.diffuseTexture = new BABYLON.Texture("../assets/Grass.jpg", scene)));
mesh.actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOutTrigger, mesh, "scaling", new BABYLON.Vector3(1, 1, 1), 150));
mesh.actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPointerOverTrigger, mesh, "scaling", new BABYLON.Vector3(1.1, 1.1, 1.1), 150));
mesh.actionManager.registerAction(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPickTrigger, button2Rect, "levelVisible", true))
.then(new BABYLON.SetValueAction(BABYLON.ActionManager.OnPickTrigger, button2Rect, "levelVisible", false));
}
var blockInfo = function (data) {
box = new BABYLON.Mesh.CreateBox("crate", 1, scene);
box.material = new BABYLON.StandardMaterial("Mat", scene);
box.material.diffuseTexture = new BABYLON.Texture("../assets/Grass.jpg", scene);
box.position.z = data.Y;
box.position.x = data.X;
box.position.y = 3;
ownfood = data.food;
console.log(this.ownfood);
console.log(data.food);
Linemate = data.Linemate;
Deraumere = data.Deraumere;
Sibur = data.Sibur;
Mendiane = data.Mendiane;
Phiras = data.Phiras;
Thystame = data.Thystame;
makeOverOut(box);
}
var button2Rect = new BABYLON.Rectangle2D(
{ parent: canvas, id: "buttonClickRes", x: 250, y: 250, width: 100, height: 40, fill: "#4040C0FF",
roundRadius: 10, isVisible: false,
children:
[
new BABYLON.Text2D("Food: " + blockInfo.ownfood, { id: "clickmeRes", marginAlignment: "h:center, v:center" })
]
});
if (map[data.Y] == null)
{
map[data.Y] = new Array();
}
map[data.Y][data.X] = blockInfo(data);}
Why blockInfo.ownfood is undefine on "button2Rect" even if I assign "data.food" on the blockInfo function and how can I solve this.
Thanks