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I've used two 2d game frameworks (SpriteKit and Corona SDK) and have not found a way to programmatically create low res 2d shapes. They seem to be more centered on using sprites or image files.

For an example look at eliss infinity https://www.youtube.com/watch?v=VuKGJyJZY7s

How is something like this done?

hamobi
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  • I'm not sure what you are asking. Usually, an artist creates such assets. – Nico Schertler Jun 30 '17 at 15:42
  • In the case of eliss all the art is created programmatically. Watch the trailer – hamobi Jun 30 '17 at 15:42
  • What tells you that it is created programmatically? I'm pretty sure that there is quite some artistic work involved. Even if the results of the artist are post-processed. – Nico Schertler Jun 30 '17 at 15:46
  • The developer said so and it's obvious while playing – hamobi Jun 30 '17 at 15:48
  • Maybe [Shapes — Paths, Fills, Strokes](https://docs.coronalabs.com/guide/graphics/path.html) will help you. – ldurniat Jun 30 '17 at 20:31
  • looks like simple 2D vector graphics +/- some pixel art for filling space. Reminds me on the old days ZX-Spectrum and ATARI ... for the pixelation see [OpenGL Scale Single Pixel Line](https://stackoverflow.com/a/43654398/2521214) – Spektre Jul 01 '17 at 06:19

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