The problem is awakeFromNIB
"prepares the receiver for service after it has been loaded from an Interface Builder archive, or nib file." But you're instantiating this programmatically, so that method isn't called. You could theoretically move the code to init(style:reuseIdentifier:)
, make sure to call super
in your implementation, and do any additional customization after that point.
But, you generally wouldn't programmatically instantiate cells when using static cells. (It's the point of static cells, that IB takes care of everything for you.) You generally don't implement UITableViewDataSource
at all when using static cells.
I would advise using dynamic table and have two cell prototypes, one with reuse identifier of "NotAvailable" and one with "Available" (or whatever identifiers you want). Then programmatically instantiate the cell with the appropriate identifier. (By the way, this also has the virtue that your cell with "NotAvailable" can be designed entirely in IB, and no code is needed, for that cell at least.) This way, the storyboard takes care of instantiating the appropriate cell.
So, here I have two cell prototypes in my dynamic table, one for "not available" and one for "available":

Then the code would look at the model to figure out which to instantiate:
// for the complicated cell where I want to show details of some window of availability, add IBOutlets for that cell's labels
class AvailableCell: UITableViewCell {
@IBOutlet weak var startLabel: UILabel!
@IBOutlet weak var stopLabel: UILabel!
@IBOutlet weak var doctorLabel: UILabel!
}
// some super simple model to represent some window of availability with a particular doctor in that office
struct Availability {
let start: String
let stop: String
let doctor: String
}
class ViewController: UITableViewController {
let days = ["Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"]
let available = ...
override func numberOfSections(in tableView: UITableView) -> Int {
return days.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return available[days[section]]?.count ?? 1
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return days[section]
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// see if there are any available windows for the given day, if not, return "not available" cell
guard let availabilities = available[days[indexPath.section]] else {
return tableView.dequeueReusableCell(withIdentifier: "NotAvailable", for: indexPath)
}
// otherwise, proceed with the more complicated "Available" cell where I have to populate various labels and the like
let cell = tableView.dequeueReusableCell(withIdentifier: "Available", for: indexPath) as! AvailableCell
let availability = availabilities[indexPath.row]
cell.startLabel.text = availability.start
cell.stopLabel.text = availability.stop
cell.doctorLabel.text = availability.doctor
return cell
}
}
And that would yield:

Now, clearly, I just whipped up a super primitive model, and didn't do any UI design in the "available" cell prototype other than inserting three labels. But it illustrates the idea: If your dynamic table has multiple unique cell designs, just implement cell prototypes for each with unique identifiers and instantiate the appropriate one. And this way, you enjoy full cell reuse, minimize how much visual design you have to do programmatically, etc.