I have a UIControl that calls a function after 0.5 seconds depending on how many times the user presses it. (Eg 1 press calls f1(), 2 presses calls f2(), 3 presses calls f3())
So basically I need to set a timer when a user presses the Control. If the Control is not pressed for 0.5 seconds then create a dialog. I have tried using a DispatchQueue, but when it gets to the point of making the dialog, it takes several seconds. I think it is because it is being called concurrently instead of on the main thread (apologies if poor terminology).
self.operationQueue.cancelAllOperations() //To cancel previous queues
self.mainAsyncQueue = DispatchQueue(label: "bubblePressed" + String(describing: DispatchTime.now()), qos: DispatchQoS.default, attributes: DispatchQueue.Attributes.concurrent)
let time = DispatchTime.now()
self.currentTime = time
self.mainAsyncQueue!.asyncAfter(deadline: time + 0.5){
guard self.currentTime == time else {
return
}
let tempOperation = BlockOperation(block:{
self.displayDialog()
})
self.operationQueue.addOperation(tempOperation)
}
operationQueue
and mainAsycQueue
are defined in viewDidLoad
as
self.currentTime = DispatchTime.now()
self.operationQueue = OperationQueue()
How can I call my function displayDialog()
in the main thread so that it loads faster?