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I am using apple's Test flight for delivering app to client for testing. I'm facing this error

ERROR ITMS-90535: "Unexpected CFBundleExecutable Key. The bundle at 'Payload/MyAppName.app/GooglePlus.bundle' does not contain a bundle executable. If this bundle intentionally does not contain an executable, consider removing the CFBundleExecutable key from its Info.plist and using a CFBundlePackageType of BNDL. If this bundle is part of a third-party framework, consider contacting the developer of the framework for an update to address this issue."

Tried every solution suggested in google like removing CFBundleExecutable key and changing CFBundlePackageType BNDL.When I run the project later in device its showing error as

"missing or invalid CFBundleExecutable in its info.plist"

Here's the screenshot my info.plist file

Help me out soon with a valid solution.

SrkRaj
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  • remove the CFBundleExecutable key in the plist – KKRocks Jun 30 '17 at 06:58
  • When I have done the same I'm getting an error saying "Application loader is unable to load your package. You must supply CFBundleIdentifier for this request " ..Have any1 faced the same issue anytime while loading with Application loader – SrkRaj Jun 30 '17 at 13:18
  • did you find any solution? – nr5 Sep 20 '17 at 14:02
  • I'm having this problem, too. Any update? – Patrick Lynch Apr 08 '19 at 13:11
  • Duplicate of https://stackoverflow.com/questions/32622899/itms-90535-unable-to-publish-ios-app-with-latest-google-signin-sdk?noredirect=1#comment111905180_32622899 – Guy Aug 07 '20 at 00:58
  • Does this answer your question? [ITMS-90535 Unable to publish iOS app with latest Google Signin SDK](https://stackoverflow.com/questions/32622899/itms-90535-unable-to-publish-ios-app-with-latest-google-signin-sdk) – Guy Aug 07 '20 at 00:59

2 Answers2

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I had the same issue, with Xcode 11.5, and found the solution in Apple Developer Forum its Worked for me.

Unnikrishnan
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I got this error when I accidentally tried to submit a build to the Appstore from Xcode 10.2 beta 3. When I realized the error and re-archived and re-submitted using the release version of Xcode (10.1), everything worked properly...

Paul King
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