I have created a game object (Brick
) and added a script (BrickScript
) to it. Within this script I create a Window
game object if a certain condition is satisfied. Please see code below:
if (hasWindow) {
if (window == null) {
window = (GameObject)Instantiate (Resources.Load ("Prefabs/OtherPrefabs/Window"), new Vector3 (transform.position.x + 0.5 * gameObject.GetComponent<SpriteRenderer> ().bounds.size.x, transform.position.y + 0.5f*gameObject.GetComponent<SpriteRenderer>().bounds.size.y, transform.position.z), Quaternion.Identity));
window.name = gameObject.name + "Window";
}
}
The Brick
and window
game objects actually overlap a bit. I realized that when hasWindow = true
(the window is created) the condition in the code below is not satisfied and other game objects don't collide with the Brick
. But when hasWindow = false
(the window
is not created), everything seems to work well. How can I solve this?
void OnMouseDown () {
if (Input.GetMouseButtonDown(0)) {
Debug.Log ("touch down");
hasBeenTouched = true;
}
}