I'm trying to generate a zobrist key for transposition tables in my chess engine. Here's how I'm generating the 64 bit numbers, as show here: How to generate 64 bit random numbers?
typedef unsigned long long U64;
std::random_device rd;
std::mt19937_64 mt(rd());
std::uniform_int_distribution<U64> dist(std::llround(std::pow(2,61)),
std::llround(std::pow(2,62)));
rand function:
U64 ZobristH::random64()
{
U64 ranUI = dist(mt);
return ranUI;
}
In order to try and make sure i'm generating random enough numbers I'm using a test distribution function I found online that looks like this (will later input data into excel and look at distribution):
int sampleSize = 2000;
int distArray[sampleSize];
int t = 0;
while (t < 10)
{
for (int i = 0; i < 10000; i++)
{
distArray[(int)(random64() % (sampleSize / 2))]++;
}
t++;
}
for (int i = 0; i < sampleSize; i++)
{
std::cout << distArray[i] << ", ";
}
the results I'm getting look a little something like this:
416763345, 417123246, 7913280, 7914356, 417726722, 417726718, 19, 83886102,
77332499, 14
Are these the decimal representation of binary numbers below 1000? Or am I doing something completely wrong?