You can dynamically load a universal screen, then switch it up with one of your language specific screens. You can play with this code:
Add this to your AppDelegate.m
@interface SwitchDefault : UIViewController {}
@end
@implementation SwitchDefault
- (void)viewDidLoad {
[super viewDidLoad];
/* use an if statement here to display a specific French / English spash */
UIImageView *switch = @"English.png";
self.view = switch;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:2.0];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(imageDidFadeOut:finished:context:)];
/* add a fade into your app */
[UIView commitAnimations];
}
- (void)imageDidFadeOut:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context{
[self.view removeFromSuperview];
}
@end
And in your didFinishLaunchingWithOptions
do thig:
SwitchDefault * switch = [[[SwitchDefault alloc] init] autorelease];
[window addSubview:navigationController.view];
[window addSubview:switch.view];
[window makeKeyAndVisible];