Is it possible to create a Mayavi visualization that is updated on a timed bases rather than through Trait events?
I have a visualization that I need to update continually, but the data I am updating is coming from an external source (I.E. not an event from a user input from the graphical interface).
In the mean time, I need to be running a separate thread - so the Mayavi visualization can't control the main loop.
Can this be done? And if so How??
Any help would be very greatly appreciated.
Some dummy code for how I'm trying to tackle this is below:
import numpy
from mayavi.sources.array_source import ArraySource
from pyface.api import GUI
from mayavi.modules.api import Surface
from mayavi.api import Engine
import threading
import time
# Class runs a given function on a given thread at a given scan time
class TimedThread(threading.Thread):
def __init__(self, thread, scan_time, funct, *funct_args):
threading.Thread.__init__(self)
# Thread for the function to operate in
self.thread = thread
# Defines the scan time the function is to be run at
self.scan_time = scan_time
# Function to be run
self.run_function = funct
# Function arguments
self.funct_args = funct_args
def run(self):
while True:
# Locks the relevant thread
self.thread.acquire()
# Begins timer for elapsed time calculation
start_time = time.time()
# Runs the function that was passed to the thread
self.run_function(*self.funct_args)
# Wakes up relevant threads to listen for the thread release
self.thread.notify_all()
# Releases thread
self.thread.release()
# Calculates the elapsed process time & sleeps for the remainder of the scan time
end_time = time.time()
elapsed_time = end_time - start_time
sleep_time = self.scan_time - elapsed_time
if sleep_time > 0:
time.sleep(sleep_time)
else:
print 'Process time exceeds scan time'
# Function to update the visualisation
def update_visualisation(source):
print("Updating Visualization...")
# Pretend the data is being updated externally
x = numpy.array([0, numpy.random.rand()])
y = z = x
data = [x, y, z]
source.scalar_data = data
GUI.invoke_later(source.update)
# Function to run the visualisation
def run_main():
print 'Running Main Controller'
if __name__ == '__main__':
c = threading.Condition()
# Create a new Engine for Mayavi and start it
engine = Engine()
engine.start()
# Create a new Scene
engine.new_scene()
# Create the data
x = numpy.linspace(0, 10, 2)
y = z = x
data = [x, y, z]
# Create a new Source, map the data to the source and add it to the Engine
src = ArraySource()
src.scalar_data = data
engine.add_source(src)
# Create a Module
surf = Surface()
# Add the Module to the Engine
engine.add_module(surf)
# Create timed thread classes
visualisation_thread = TimedThread(c, 2.0, update_visualisation, src)
main_thread = TimedThread(c, 1.0, run_main)
# Start & join the threads
main_thread.start()
visualisation_thread.start()
main_thread.join()
visualisation_thread.join()