I am using a canvas element on my web page, and need to be able to draw circles on mouse click with a different color each click. Here is the code I have, which works on some sites but not others. My question is what am I missing for this to work? I know that it only has one color currently in the code, but as it stands, I click all over the canvas and nothing happens.
var canvas = document.getElementById("cirCanvas");
var context = canvas.getContext("2d");
function createImageOnCanvas(imageId) {
canvas.style.display = "block";
document.getElementById("circles").style.overflowY = "hidden";
var img = new Image(300, 300);
img.src = document.getElementById(imageId).src;
context.drawImage(img, (0), (0)); //onload....
}
function draw(e) {
var pos = getMousePos(canvas, e);
posx = pos.x;
posy = pos.y;
context.fillStyle = "#000000";
context.beginPath();
context.arc(posx, posy, 50, 0, 2 * Math.PI);
context.fill();
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
window.draw = draw;
<head>
<title></title>
<meta charset="utf-8">
<script src="clickCircle.js"></script>
</head>
<body>
<div id="circles"></div>
<canvas id="cirCanvas" width="250" height="250" onclick="draw (event)">
</canvas>
</body>