Assuming that code is located inside if
block, what are differences between creating object in a free store and doing only one call on it:
auto a = aFactory.createA();
int result = a->foo(5);
and making call directly on returned pointer?
int result = aFactory.createA()->foo(5);
Is there any difference in performance? Which way is better?
#include <iostream>
#include <memory>
class A
{
public:
int foo(int a){return a+3;}
};
class AFactory
{
public:
std::unique_ptr<A> createA(){return std::make_unique<A>();}
};
int main()
{
AFactory aFactory;
bool condition = true;
if(condition)
{
auto a = aFactory.createA();
int result = a->foo(5);
}
}