I am trying to make a kind of a "has_member". Using Clang (for msvc) it works good (I get 0, 1), but using MSVC it does not (I get 1, 1).
Here is my code
template<typename T>
using void_t = void;
namespace detail {
template<typename AlwaysVoid, template<typename...> typename Operator, typename ...Args>
struct _is_valid : std::false_type {};
template<template<typename...> typename Operator, typename ...Args>
struct _is_valid<void_t<Operator<Args...>>, Operator, Args...> : std::true_type { using type = Operator<Args...>; };
}
template<template<typename ...> typename Operator, typename ...Args>
using is_valid = detail::_is_valid<void, Operator, Args...>;
template<typename T>
using _has_push_back = decltype(std::declval<T>().push_back(std::declval<typename T::value_type>()));
template<typename T>
using has_push_back = is_valid<_has_push_back, T>;
int main() {
std::cout << has_push_back<float>::value << " " << has_push_back<std::vector<float>>::value << std::endl;
getchar();
return 0;
}
IMHO, Operator<Args...>
does not fail in detail::_is_valid
. But I do not understand how to make it valid for MSVC.
I am using Visual Studio 2017