I'm very new to Swift programming and one of my first projects is to create a spinning wheel/scroller for a list of ~20 items.
I decided that the best strategy would be to implement what Apple already has: a UIPicker. Unfortunately I also learned that Apple doesn't natively support looping around (i.e. going from 59 back to 0).
This is an issue because the purpose of my project is to allow the user to spin and obtain a "random" result based on the spinner. This doesn't work so well when you are spinning and landing at the top or bottom.
I have looked online for help but everything I found is generally about 4 years old (or more) and thus very outdated. I am new to swift programming and really do not understand this stuff well enough to implement their designs.
I would love an updated strategy for implementing a looping UIPicker or even some other suggestions about how to go about this project. The major problem with other strategies is that I would need to display 20 options which just wouldn't work well with a spinning wheel image.