I am new to cocos creator and JavaScript programming, recently cocos creator added 'Integrated Box2D physics engine' to its engine. And I was wondering if I can use 'liquidFun' within cocos creator. If it is possible, please tell me how can I install this library and use it within my cocos creator.
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Hi. **Cocos Creator** is based on Javascript and **LiquidFun** is a C++ library and as far as I know, there is no conventional way to integrate C++ in a Cocos Creator project. It would be easier to integrate it with Cocos2d-X. – theSlyest Apr 19 '21 at 09:41
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After some research, I think it might be possible by building the JavaScript version of LiquidFun and then importing it in Cocos Creator.

theSlyest
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