I'm working in an embedded-like environment where each byte is extremely precious, much more so than additional cycles for unaligned accesses. I have some simple Rust code from an OS development example:
#![feature(lang_items)]
#![no_std]
extern crate rlibc;
#[no_mangle]
pub extern fn rust_main() {
// ATTENTION: we have a very small stack and no guard page
let hello = b"Hello World!";
let color_byte = 0x1f; // white foreground, blue background
let mut hello_colored = [color_byte; 24];
for (i, char_byte) in hello.into_iter().enumerate() {
hello_colored[i*2] = *char_byte;
}
// write `Hello World!` to the center of the VGA text buffer
let buffer_ptr = (0xb8000 + 1988) as *mut _;
unsafe { *buffer_ptr = hello_colored };
loop{}
}
#[lang = "eh_personality"] extern fn eh_personality() {}
#[lang = "panic_fmt"] #[no_mangle] pub extern fn panic_fmt() -> ! {loop{}}
I also use this linker script:
OUTPUT_FORMAT("binary")
ENTRY(rust_main)
phys = 0x0000;
SECTIONS
{
.text phys : AT(phys) {
code = .;
*(.text.start);
*(.text*)
*(.rodata)
. = ALIGN(4);
}
__text_end=.;
.data : AT(phys + (data - code))
{
data = .;
*(.data)
. = ALIGN(4);
}
__data_end=.;
.bss : AT(phys + (bss - code))
{
bss = .;
*(.bss)
. = ALIGN(4);
}
__binary_end = .;
}
I optimize it with opt-level: 3
and LTO using an i586 targeted compiler and the GNU ld linker, including -O3
in the linker command. I've also tried opt-level: z
and a coupled -Os
at the linker, but this resulted in code that was bigger (it didn't unroll the loop). As it stands, the size seems pretty reasonable with opt-level: 3
.
There are quite a few bytes that seem wasted on aligning functions to some boundary. After the unrolled loop, 7 nop
instructions are inserted and then there is an infinite loop as expected. After this, there appears to be another infinite loop that is preceded by 7 16-bit override nop
instructions (ie, xchg ax,ax
rather than xchg eax,eax
). This adds up to about 26 bytes wasted in a 196 byte flat binary.
- What exactly is the optimizer doing here?
- What options do I have to disable it?
- Why is unreachable code being included in the binary?
The full assembly listing below:
0: c6 05 c4 87 0b 00 48 movb $0x48,0xb87c4
7: c6 05 c5 87 0b 00 1f movb $0x1f,0xb87c5
e: c6 05 c6 87 0b 00 65 movb $0x65,0xb87c6
15: c6 05 c7 87 0b 00 1f movb $0x1f,0xb87c7
1c: c6 05 c8 87 0b 00 6c movb $0x6c,0xb87c8
23: c6 05 c9 87 0b 00 1f movb $0x1f,0xb87c9
2a: c6 05 ca 87 0b 00 6c movb $0x6c,0xb87ca
31: c6 05 cb 87 0b 00 1f movb $0x1f,0xb87cb
38: c6 05 cc 87 0b 00 6f movb $0x6f,0xb87cc
3f: c6 05 cd 87 0b 00 1f movb $0x1f,0xb87cd
46: c6 05 ce 87 0b 00 20 movb $0x20,0xb87ce
4d: c6 05 cf 87 0b 00 1f movb $0x1f,0xb87cf
54: c6 05 d0 87 0b 00 57 movb $0x57,0xb87d0
5b: c6 05 d1 87 0b 00 1f movb $0x1f,0xb87d1
62: c6 05 d2 87 0b 00 6f movb $0x6f,0xb87d2
69: c6 05 d3 87 0b 00 1f movb $0x1f,0xb87d3
70: c6 05 d4 87 0b 00 72 movb $0x72,0xb87d4
77: c6 05 d5 87 0b 00 1f movb $0x1f,0xb87d5
7e: c6 05 d6 87 0b 00 6c movb $0x6c,0xb87d6
85: c6 05 d7 87 0b 00 1f movb $0x1f,0xb87d7
8c: c6 05 d8 87 0b 00 64 movb $0x64,0xb87d8
93: c6 05 d9 87 0b 00 1f movb $0x1f,0xb87d9
9a: c6 05 da 87 0b 00 21 movb $0x21,0xb87da
a1: c6 05 db 87 0b 00 1f movb $0x1f,0xb87db
a8: 90 nop
a9: 90 nop
aa: 90 nop
ab: 90 nop
ac: 90 nop
ad: 90 nop
ae: 90 nop
af: 90 nop
b0: eb fe jmp 0xb0
b2: 66 90 xchg %ax,%ax
b4: 66 90 xchg %ax,%ax
b6: 66 90 xchg %ax,%ax
b8: 66 90 xchg %ax,%ax
ba: 66 90 xchg %ax,%ax
bc: 66 90 xchg %ax,%ax
be: 66 90 xchg %ax,%ax
c0: eb fe jmp 0xc0
c2: 66 90 xchg %ax,%ax