You write a function which walks the multilevel pointer, each step it de-references the pointer and adds the relative offset.
For this example I will use a simple assault cube cheat I've made
FindDMAAddy function (Find Dynamic Memory Allocation Address):
uintptr_t FindDMAAddy(HANDLE hProc, uintptr_t ptr, std::vector<unsigned int> offsets)
{
uintptr_t addr = ptr;
for (unsigned int i = 0; i < offsets.size(); ++i)
{
ReadProcessMemory(hProc, (BYTE*)addr, &addr, sizeof(addr), 0);
addr += offsets[i];
}
return addr;
}
The main code:
uintptr_t moduleBase = GetModuleBaseAddress(procId, L"ac_client.exe");
//Get Handle to Process
HANDLE hProcess = 0;
hProcess = OpenProcess(PROCESS_ALL_ACCESS, NULL, procId);
//Resolve base address of the pointer chain
uintptr_t dynamicPtrBaseAddr = moduleBase + 0x10f4f4;
std::cout << "DynamicPtrBaseAddr = " << "0x" << std::hex << dynamicPtrBaseAddr << std::endl;
//Resolve our ammo pointer chain
std::vector<unsigned int> ammoOffsets = { 0x374, 0x14, 0x0 };
uintptr_t ammoAddr = FindDMAAddy(hProcess, dynamicPtrBaseAddr, ammoOffsets);
std::cout << "ammoAddr = " << "0x" << std::hex << ammoAddr << std::endl;
You can find a more complete version of my answer here but you seemed to already know the rest.