Wouldn't it be easier to implement an overloaded no-op version of print(void)?
Ahh well. Function templates and overloading will easily handle this at runtime.
It gets somewhat stickier if you had wanted to handle this at compile time, for use with #if macros or static-compile-time-asserts.
But since you only want the former, may I suggest something like this as a starting point:
(Tested under (GCC) 3.4.4 & 4.0.1. -- I know, I need to upgrade!)
#include <iostream>
using namespace std;
struct Foo {
void operator()() {}
};
struct Bar {
bool operator()() { return false; }
};
Foo foo;
Bar bar;
bool baz() { return false; }
void bang() {}
struct IsVoid
{
typedef char YES[1];
typedef char NO[2];
/* Testing functions for void return value. */
template <typename T>
static IsVoid::NO & testFunction( T (*f)() );
static IsVoid::YES & testFunction( void (*f)() );
static IsVoid::NO & testFunction( ... );
/* Testing Objects for "void operator()()" void return value. */
template <typename C, void (C::*)()>
struct hasOperatorMethodStruct { };
template <typename C>
static YES & testMethod( hasOperatorMethodStruct<C, &C::operator()> * );
template <typename C>
static NO & testMethod( ... );
/* Function object method to call to perform test. */
template <typename T>
bool operator() (T & t)
{
return ( ( sizeof(IsVoid::testFunction(t)) == sizeof(IsVoid::YES) )
|| ( sizeof(IsVoid::testMethod<T>(0)) == sizeof(IsVoid::YES) ) );
}
};
#define BOUT(X) cout << # X " = " << boolToString(X) << endl;
const char * boolToString( int theBool )
{
switch ( theBool )
{
case true: return "true";
case false: return "false";
default: return "unknownvalue";
}
}
int main()
{
IsVoid i;
BOUT( IsVoid()(foo) );
BOUT( IsVoid()(bar) );
BOUT( IsVoid()(baz) );
BOUT( IsVoid()(bang) );
cout << endl;
BOUT( i(foo) );
BOUT( i(bar) );
BOUT( i(baz) );
BOUT( i(bang) );
}
Okay, I begin to see more of the problem.
While we can do something along the lines of this:
#include <iostream>
using namespace std;
struct FooA {
void operator()() {}
};
struct FooB {
bool operator()() { return false; }
};
struct FooC {
int operator()() { return 17; }
};
struct FooD {
double operator()() { return 3.14159; }
};
FooA fooA;
FooB fooB;
FooC fooC;
FooD fooD;
void barA() {}
bool barB() { return false; }
int barC() { return 17; }
double barD() { return 3.14159; }
namespace N
{
/* Functions */
template <typename R>
R run( R (*f)() ) { return (*f)(); }
bool run( void (*f)() ) { (*f)(); return true; }
/* Methods */
template <typename T, typename R>
R run( T & t, R (T::*f)() ) { return (t .* f) (); }
template <typename T>
bool run( T & t, void (T::*f)() ) { (t .* f) (); return true; }
};
#define SHOW(X) cout << # X " = " << (X) << endl;
#define BOUT(X) cout << # X " = " << boolToString(X) << endl;
const char * boolToString( int theBool )
{
switch ( theBool )
{
case true: return "true";
case false: return "false";
default: return "unknownvalue";
}
}
int main()
{
SHOW( N::run( barA ) );
BOUT( N::run( barA ) );
SHOW( N::run( barB ) );
BOUT( N::run( barB ) );
SHOW( N::run( barC ) );
SHOW( N::run( barD ) );
cout << endl;
SHOW( N::run(fooA,&FooA::operator()));
BOUT( N::run(fooA,&FooA::operator()));
SHOW( N::run(fooB,&FooB::operator()));
BOUT( N::run(fooB,&FooB::operator()));
SHOW( N::run(fooC,&FooC::operator()));
SHOW( N::run(fooD,&FooD::operator()));
}
You do still have that nasty need to feed &CLASS::operator() in as an argument.
Ultimately, while we can determine whether the object's operator() method returns a void, we cannot normally overload based on return types.
We can get around that overloading limitation via template specialization. But then we get into this uglyness wherein we still need to specify types... Especially the return type! Either manually, or by passing in a suitable argument from which we can extract the necessary types.
BTW: #define macros won't help either. Tools like ?: require the same type for both the ? and : part.
So this is the best I can do...
Of course...
If you don't need the return type...
If you are just passing the result to another function...
You can do something like this:
#include <iostream>
using namespace std;
struct FooA {
void operator()() {}
};
struct FooB {
bool operator()() { return false; }
};
struct FooC {
int operator()() { return 17; }
};
struct FooD {
double operator()() { return 3.14159; }
};
FooA fooA;
FooB fooB;
FooC fooC;
FooD fooD;
void barA() {}
bool barB() { return false; }
int barC() { return 17; }
double barD() { return 3.14159; }
#define SHOW(X) cout << # X " = " << (X) << endl;
namespace N
{
template <typename T, typename R>
R run( T & t, R (T::*f)() ) { return (t .* f) (); }
template <typename T>
bool run( T & t, void (T::*f)() ) { (t .* f) (); return true; }
template <typename T>
void R( T & t )
{
SHOW( N::run( t, &T::operator() ) );
}
template <typename T>
void R( T (*f)() )
{
SHOW( (*f)() );
}
void R( void (*f)() )
{
(*f)();
SHOW( true );
}
};
int main()
{
N::R( barA );
N::R( barB );
N::R( barC );
N::R( barD );
N::R( fooA );
N::R( fooB );
N::R( fooC );
N::R( fooD );
}