Our Unity web-hosted WebGL app implements Facebook payments API. Since the 13th of July 2017 we noticed that the prices of some products have changed and are now different than those stated in the product htmls. Nothing changed on our side.
Sample product object:
<!DOCTYPE html>
<html>
<head prefix=
"og: http://ogp.me/ns#
fb: http://
ogp.me/ns/fb#
product: https://ogp.me/ns/product#">
<meta property="og:type" content="og:product" />
<meta property="og:title" content="10000 Gold Coins" />
<meta property="og:image" content="https://[HOST_URL]/Icon.png" />
<meta property="og:description" content="10000 Gold Coins!" />
<meta property="og:url" content="https://[HOST_URL]/Coins10000.html" />
<meta property="product:price:amount" content="2.99"/>
<meta property="product:price:currency" content="USD"/>
<meta property="product:price:amount" content="2.99"/>
<meta property="product:price:currency" content="EUR"/>
<meta property="product:price:amount" content="2.49"/>
<meta property="product:price:currency" content="GBP"/>
<meta property="product:price:amount" content="3.99"/>
<meta property="product:price:currency" content="AUD"/>
<meta property="product:price:amount" content="3490"/>
<meta property="product:price:currency" content="KRW"/>
<meta property="product:price:amount" content="11.9"/>
<meta property="product:price:currency" content="ILS"/>
<meta property="product:price:amount" content="3.99"/>
<meta property="product:price:currency" content="CAD"/>
<meta property="product:price:amount" content="314.9"/>
<meta property="product:price:currency" content="JPY"/>
<meta property="product:price:amount" content="189.9"/>
<meta property="product:price:currency" content="RUB"/>
<meta property="product:price:amount" content="23.9"/>
<meta property="product:price:currency" content="HKD"/>
<meta property="product:price:amount" content="2.99"/>
<meta property="product:price:currency" content="CHF"/>
<meta property="product:price:amount" content="11.9"/>
<meta property="product:price:currency" content="PLN"/>
</head>
</html>
The Unity code calling this object:
FB.Canvas.Pay("http://[HOST_URL]/Coins10000.html", callback: FBProductCallback);
The above product appears for users as costing only 1.99 USD (instead of 2.99).
My question is as follows: Has something changed on the Facebook side? Has anyone else seen these changes? And most importantly, how do we fix this?
As a side note: We also tested the payments lite (payment products directly "hosted" on Facebook) but they do not support multiple currencies.