This is my method for loading a transparent PNG file into a buffer:
/* static */ void CRibbonButton::LoadImageFromRelativeFilespec(HGLOBAL& rhDIB, bool bLarge,
const CString& rstrImageRelFilespec, UINT32& ruDIBW, int& ruDIBH)
{
USES_CONVERSION;
using namespace RibbonBar ;
// Clear any existing image away.
if (rhDIB != NULL)
::GlobalFree(rhDIB);
// Build the correct filespec.
CString strThisEXE = _T("");
::GetModuleFileName(AfxGetInstanceHandle(),
strThisEXE.GetBuffer(_MAX_PATH + 1),_MAX_PATH);
strThisEXE.ReleaseBuffer();
LPCTSTR lpszPath = (LPCTSTR)strThisEXE ;
LPTSTR lpszFilename = ::PathFindFileName(lpszPath);
CString strPath = strThisEXE.Left( (int)(lpszFilename - lpszPath) );
CString strFilespec = strPath ;
::PathAppend(strFilespec.GetBuffer(_MAX_PATH + 1), rstrImageRelFilespec);
strFilespec.ReleaseBuffer();
HISSRC hSrc = is6_OpenFileSource(CT2A((LPCTSTR)strFilespec));
if (hSrc)
{
// read it
UINT32 w, h;
rhDIB = is6_ReadImage(hSrc, &w, &h, 2, 0); // the "2" = load directly to DIB, in the lowest bit depth possible.
if (rhDIB)
{
// get the dimensions
is6_DIBWidth((BITMAPINFOHEADER *)rhDIB, &ruDIBW);
is6_DIBHeight((BITMAPINFOHEADER *)rhDIB, &ruDIBH);
UINT32 bc;
is6_DIBBitCount((BITMAPINFOHEADER *)rhDIB, &bc);
is6_ClearJPGInputMarkers();
}
else
{
AfxMessageBox(_T("Can't read that image"));
}
is6_CloseSource(hSrc);
}
}
And this is the rendering code:
/* virtual */ void CRibbonButton::PaintData(CDC& rDC)
{
CDC dcMem ;
dcMem.CreateCompatibleDC(NULL); // Screen.
const CRect& rrctImage = GetImageBounds();
if (m_hDIB)
{
// draw to a memory DC
CDC memDC;
if (memDC.CreateCompatibleDC(&rDC))
{
CBitmap bmp;
if (bmp.CreateCompatibleBitmap(&rDC, rrctImage.Width(), rrctImage.Height()))
{
CBitmap *ob = memDC.SelectObject(&bmp);
if (ob)
{
// dark red background
memDC.FillSolidRect(CRect(rrctImage.left, rrctImage.top, rrctImage.Width(), rrctImage.Height()), RibbonBar::kBackColour);
// stretchDrawDIB is typically the fastest way to draw an image from ImgSource.
BOOL ok = is6_StretchDrawDIB(memDC.m_hDC, (BITMAPINFOHEADER *)m_hDIB, 0, 0, m_uDIBW, m_uDIBH);
if (!ok)
{
memDC.SetBkMode(TRANSPARENT);
memDC.SetTextColor(RGB(255, 255, 255));
memDC.TextOut(rrctImage.left, rrctImage.top, _T("X"));
}
// copy this to the window
rDC.BitBlt(rrctImage.left, rrctImage.top, rrctImage.Width(), rrctImage.Height(), &memDC, 0, 0, SRCCOPY);
memDC.SelectObject(ob);
}
}
}
}
dcMem.DeleteDC();
}
It is not drawing the transparent PNG file correctly. I always end up with a black background.
I am using the ISSource libraries for rendering. But the company is now out of business. I am using version 6 library.
Update
Based on the answer I am now loading and rendering the image like this:
CRect rct;
CImage img;
img.Load(_T("d:\\Publishers.png"));
rct.SetRect(rrctImage.left, rrctImage.top, rrctImage.left + img.GetWidth(), rrctImage.top + img.GetHeight());
img.TransparentBlt(rDC.GetSafeHdc(), rct, RGB(255,255,255));
But why do I still get black for where the transparency was set?
If I don't pass RGB(255,255,255)
as the last parameter
and use the default I get an exception.
Update
According to the documentation for TransparentBit
:
TransparentBlt
is supported for source bitmaps of 4 bits per pixel and 8 bits per pixel. UseCImage::AlphaBlend
to specify 32 bits-per-pixel bitmaps with transparency.
So, I have stopped using:
img.TransparentBlt(rDC.GetSafeHdc(), rct);
Now I am using:
img.AlphaBlend(rDC.GetSafeHdc(), rct.left, rct.top, rct.Width(), rct.Height(), rct.left, rct.top, rct.Width(), rct.Height(), 0xff, AC_SRC_OVER);
I don't see anything. I confirm the coordinates are right by doing:
CBrush br;
br.CreateStockObject(BLACK_BRUSH);
rDC.FrameRect(rct, &br);
Why do I not see anything?