I want to generate roads for race-car game, for example
(x = 0, y = 0), (x = 0, y = 5), (x = 0, y = 10) ... (x = 0, y = 100)
its vertical lane.
(x = 0, y = 0), (x = 5, y = 0), (x = 10, y = 0)
its horizontal lane.
I need examples of big lane (500 points for example) with turns and bands. It's very hard manually generate every band and smooth turn of the road. If any generator/examples/algorithm to do it simpler? I want to have a set of points forming a line of the road (the points are sequentially connected, one after another)