I'm trying to scale a skeleton with Kinect SDK v2 and found this nice code example (at the bottom of the thread): Kinect skeleton Scaling strange behaviour
The problem is that the example is done in earlier versions and it looks like a lot has changed in the SDK since then.
I'm trying to figure out how I can get the BoneOrientation.StartJoint and BoneOrientation.EndJoint in the v2 SDK. Looks like Microsoft has replaced BoneOrienation with JointOrientation and that structure does, of course, not containing any startJoint nor endJoint.
Can I get this information by myself from somewhere in the sdk or do I have to connect the skeleton manually by defining the connection of the joints?