So I have multiple lists to keep track of objects in a 2D game, but if these objects go off screen I want to remove these objects so they are no longer updated. What I have below works for me, but this doesn't work in other languages. Usually I have to make another "destroy list" that saves the objects I want to destroy and then loop again to remove them, because you can't remove an object from the list while iterating without some visible glitch.
Is Ruby just not showing any visible glitch while doing this or does Ruby's array work differently when removing multiple possible objects from a list while it's still iterating?
objects = []
objects.each{|o| o.withinBounds ? o.update : objects.delete(o)}