I am trying to pass information (more specifically a class with information) from one activity to another. In my application I have a splash screen that is responsible for loading and initializing variables. The goal is to get this information to the actual game itself so it may be used but I don't know how to do so. In my splash screen class I have this method that is responsible for moving from the splash screen to the game once everything is loaded:
private void moveToGame() {
loop.setRunning(false);
act.startActivity(new Intent(splash, MainActivity.class));
act.finish();
return;
}
The main activity class then has this line of code to get to the actual game:
setContentView(new Environment(this, this));
The constructor for the Environment
class is Environment(Context context, Activity act)
The goal is to change the constuctor to Environment(Context context, ActivityAct, LoadInfo li)
but how do I pass the information all the way to the Environment
constructor?
EDIT 1 - LoadInfo Class
public class LoadInfo {
private HashMap<String, Typeface> fonts;
private HashMap<String, Image> images;
private File logFile;
private File settingsFile;
private File gameDir;
public LoadInfo() {}
public LoadInfo(HashMap<String, Typeface> fonts, HashMap<String, Image> images, File logFile, File settingsFile, File gameDir) {
this.fonts = fonts;
this.images = images;
this.logFile = logFile;
this.settingsFile = settingsFile;
this.gameDir = gameDir;
}
public HashMap<String, Typeface> getFonts() {
return fonts;
}
public HashMap<String, Image> getImages() {
return images;
}
public File getLogFile() {
return logFile;
}
public File getSettingsFile() {
return settingsFile;
}
public File getGameDir() {
return gameDir;
}
public void setFonts(HashMap<String, Typeface> fonts) {
this.fonts = fonts;
}
public void setImages(HashMap<String, Image> images) {
this.images = images;
}
public void setLogFile(File logFile) {
this.logFile = logFile;
}
public void setGameDir(File gameDir) {
this.gameDir = gameDir;
}
public void setSettingsFile(File settingsFile) {
this.settingsFile = settingsFile;
}
public boolean fullyLoaded() {
return fonts != null && images != null && logFile != null && gameDir != null && settingsFile != null;
}
public String toString() {
if(logFile == null)
return "well no file to load";
return logFile.toString();
}
}