I'm trying to give a user the ability to swap around the toolbar between presets based on a button press. Ideally that button would be in the CKEditor screen, but I can play around with it.
I've found this SO Article in which I get the concept that you destroy your instance, and re-initialize it with a 'New Config'.
To follow suit I took one of the higher ranked responses, modified it to match my table, and threw it onto a button.
function toolbarSwap(){
var editor = CKEDITOR.instances.editor;
if (editor) { editor.destroy(true); }
CKEDITOR.config.toolbar_Basic = [['Bold','Italic','Underline',
'-','JustifyLeft','JustifyCenter','JustifyRight','-','Undo','Redo']];
CKEDITOR.config.toolbar = 'Basic';
CKEDITOR.config.width=400;
CKEDITOR.config.height=300;
CKEDITOR.replace('editor', CKEDITOR.config);
}
The replace
command concerns me since I can't see it working, as to if the data within the editor will go away but either way nothing is happening when I click the button that runs this function.
Is this the best method, or is there a way I can do this within CKEditor directly?
Update
function toolbarSwap(){
var editor = CKEDITOR.instances['editor'];
if (editor) { editor.destroy(true); }
CKEDITOR.config.toolbar_Basic = [['Bold','Italic','Underline',
'-','JustifyLeft','JustifyCenter','JustifyRight','-','Undo','Redo']];
CKEDITOR.config.toolbar = 'Basic';
CKEDITOR.config.width=400;
CKEDITOR.config.height=300;
CKEDITOR.replace('editor', CKEDITOR.config);
}
It seems like modified the instantiation of editor
with the ID resolves the issue of it finding it, but the Editor is being emptied every time I click it. Is there a way to reload
the config, instead of destroying the instance?
Update 2
function changeToolBar() {
var expanded = true;
if (expanded === true) {
var myToolBar = [{ name: 'verticalCustomToolbar', groups: [ 'basicstyles'], items: [ 'Bold', 'Italic'] }];
var config = {};
config.toolbar = myToolBar;
CKEDITOR.instances.editor.destroy();//destroy the existing editor
CKEDITOR.replace('editor', config);
expanded = false;
} else {
CKEDITOR.instances.editor.destroy();//destroy the existing editor
CKEDITOR.replace('editor', {toolbar: 'Full'});
expanded = true;
console.log("Expand me")
};
}
Here is where I'm at so far. I am not losing the data during the re-init, but I am unable to ever get the 'else' statement to trigger.