I am trying to implement GraphQL into Unity3D (version 2017.1.0f3 Personal). I am using .NET 4.6 (Experimental), but despite this, Unity does not support dynamic keyword. Which is odd, since .NET 4.0 it is the part of .NET. Except in Unity. I was googling for some solution how to get it work, but no solutions to the dynamic keyword. The error is this:
Severity Code Description Project File Line Suppression State
Error CS1980 Cannot define a class or member that utilizes 'dynamic'
because the compiler required type
'System.Runtime.CompilerServices.DynamicAttribute' cannot be found. Are you
missing a reference? skiing-prototype (1) D:\skiing-prototype
(1)\Assets\Scripts\GraphQL.cs 62 Active
That is the only caveat of using GraphQL C# client. Has anyone tried it yet to get it work? I hadn't found any greater efforts to get it up and running yet.
EDIT:
I am using this client here: https://github.com/bkniffler/graphql-net-client
Also this is an error from visual studio, but in Unity console it shows errors too, will update what exactly momentarily
Assets/Scripts/GraphQL.cs(80,16): error CS1980: Dynamic keyword requires
`System.Runtime.CompilerServices.DynamicAttribute' to be defined. Are you
missing System.Core.dll assembly reference?
this is the unity editor error, which seems to be the same that in visual studio