I am currently working on a in-app purchase store for my game which is found on a different scene. The trouble I am having is when I click a button for example for a new skin like white skin, in that scene it will save the data that the bool of "didwhiteskin" becomes true although when I load the gamescene it wont save this data therefore not run whats inside the if statement.Thank you for yall help and I will answer any questions if needed.
Additional Info: The function ChoseWhiteSkin() is called when a button clicked on StoreView.
Heres my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StoreScript : MonoBehaviour {
bool didwhiteskin = false;
public static StoreScript Instance {
get;
set;
}
void Awake () {
DontDestroyOnLoad (transform.gameObject);
Instance = this;
}
// Use this for initialization
void Start () {
Scene currentScene = SceneManager.GetActiveScene ();
string sceneName = currentScene.name;
if (sceneName == "GameScene") {
if (didwhiteskin) {
Debug.Log ("this ran");
//This where I will put function to change skin but the issue is the if statement never being ran
}
}
else if (sceneName == "StoreView") {
}
}
// Update is called once per frame
void Update () {
}
public void ChoseWhiteSkin() {
PlayerPrefs.Save();
didwhiteskin = true;
}
}