I'm a 17 year old trying to start developing some android games. I've used LibGDX once before and found it a pretty effective tool, so I'm using it again now.
The game I'm making is a choice based, interactive game where you make a choice and then the next scenario happens based on your choice, and it goes on and on until your character dies or you win. I'm expected to have around 200 scenarios by the time I'm done, and currently have around 160.
The problem I'm having is that each of these scenarios is basically a "card," with a picture, scenario description and 2 options below it. Each of these images is pretty big, and if I scale the card images down they start looking pixelated on the phone screen. I'm worried that in just images, my game will reach 100mb, and then with sound effects and everything else it might be like 200mb. This seems pretty inefficient and I don't want potential players to shy away from the game just because of it's size, if they don't have enough room on their phone...
Am I doing something wrong? I apologize for this inexperienced question, I'm really new to Android development.