Let's say I have a slave
object that lives in another thread. I want to tell it to do A, B, C on that thread. I can think of 3 ways of doing it:
(1) Using QTimer::singleShot
(2) Using QMetaObject::invokeMethod
(3) Creating another master
object and connecting its signal to the slave
Following is an example:
class slave : public QObject
{
QThread thread_;
friend class master;
void do_A(params);
void do_B(params);
void do_C(params);
public:
slave() { thread_.start(); moveToThread(&thread_); }
~slave() { thread_.quit(); thread_.wait(); }
void que_A(params) { QTimer::singleShot(0, [&](){ do_A(params); }); } // (1)
void que_B(params) { QMetaObject::invokeMethod(this, "do_B", params); } // (2)
}
class master : public QObject // (3)
{
Q_OBJECT
public:
master(slave* s) { connect(this, &master::que_C, s, &slave::do_C); }
void do_C(params) { emit que_C(params); }
signals:
void que_C(params);
}
My concerns are:
(1) I am abusing QTimer
.
(2) Using strings for signals/slot is so qt4. Qt5 uses new syntax.
(3) Too much boilerplate.
Is any of the methods considered more correct compared to the others? Or can anybody think of a better way?
Please include your reasoning (not just opinion) why one method should be chosen over others.
UPDATE:
In my real-world application I have another class -- let's call it owner
-- that owns several slave
s. The owner
needs to tell different slave
s to do different things (A, B or C) depending on user input. The slave
s are stateful objects, so I cannot see an easy way of using concurrency functions (eg, std::async
or QtConcurrency
).