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I have a particle emitter and I want the particles emitted from the node but I do not want them to follow the node, just stay on the node path.

Something like this: Have particle emitter trail follow finger path in spriteKit

But for scene kit. I'm pretty new to scene kit, can you give me some pointers? Thanks!

Mihai HG
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1 Answers1

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Got it, I had to set the emission space to world space and now the particles stay behind the node when it's moving.

Mihai HG
  • 173
  • 1
  • 5