I am working on a MS paint like program that is programmed entirely in c#. It's very basic, but I have stumbled upon a problem. So I saw another SO post regarding MS paint mock ups. It was about how to save the end result as a .bmp file. I tried using the solutions and answers provided and it worked.
The file saved. However when it saved, it only saved the blank panel ( im making a forms app) . I have only seen one SO post that deals with this issue but I couldn't incorporate to allow the user to interact. The following is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Paint
{
public partial class Form1 : Form
{
Graphics g;
Pen p = new Pen(Color.Black, 1);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int k = 0;
public Form1()
{
InitializeComponent();
}
private void pictureBox2_Click(object sender, EventArgs e)
{
p.Color = red.BackColor;
default1.BackColor = red.BackColor;
}
private void blue_Click(object sender, EventArgs e)
{
p.Color = blue.BackColor;
default1.BackColor = blue.BackColor;
}
private void green_Click(object sender, EventArgs e)
{
p.Color = green.BackColor;
default1.BackColor = green.BackColor;
}
private void panel2_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
if (e.Button == MouseButtons.Left)
k = 1;
}
private void panel2_MouseUp(object sender, MouseEventArgs e)
{
k = 0;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (k == 1)
{
ep = e.Location;
g = panel2.CreateGraphics();
g.DrawLine(p, sp, ep);
}
sp = ep;
}
private void panel2_MouseLeave(object sender, EventArgs e)
{
k = 0; }
private void panel2_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
int width = Convert.ToInt32(panel2.Width);
int height = Convert.ToInt32(panel2.Height);
Bitmap bmp = new Bitmap(width, height);
panel2.DrawToBitmap(bmp, new Rectangle(0, 0, width, height));
bmp.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Bmp);
}
}
}
}
So my question is... How do I Succesfully save a .bmp image in my c# forms app , as in how do i not make it save blank. Thanks in advance :)
edit
So I have tried the first answer and also im trying the ideas suggested by the individual in the comments and some how, instead of just saving a blank canvas. the application literally just saves a black image. Here is the code I ended up with. Where did I go wrong?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Paint
{
public partial class Form1 : Form
{
Graphics g;
Graphics h;
Pen p = new Pen(Color.Black, 1);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int k = 0;
Bitmap bmp =null;
public Form1()
{
InitializeComponent();
}
private void pictureBox2_Click(object sender, EventArgs e)
{
p.Color = red.BackColor;
default1.BackColor = red.BackColor;
}
private void blue_Click(object sender, EventArgs e)
{
p.Color = blue.BackColor;
default1.BackColor = blue.BackColor;
}
private void green_Click(object sender, EventArgs e)
{
p.Color = green.BackColor;
default1.BackColor = green.BackColor;
}
private void panel2_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
if (e.Button == MouseButtons.Left)
k = 1;
}
private void panel2_MouseUp(object sender, MouseEventArgs e)
{
k = 0;
}
private void panel2_MouseMove(object sender, MouseEventArgs e)
{
if (k == 1)
{
ep = e.Location;
int width = Convert.ToInt32(panel2.Width);
int height = Convert.ToInt32(panel2.Height);
Bitmap bmp = new Bitmap(width, height);
g = Graphics.FromImage(bmp);
g.DrawLine(p, sp, ep);
h = panel2.CreateGraphics();
h.DrawLine(p, sp, ep);
}
sp = ep;
}
private void panel2_MouseLeave(object sender, EventArgs e)
{
k = 0; }
private void panel2_Paint(object sender, PaintEventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
SaveFileDialog dialog = new SaveFileDialog();
if (dialog.ShowDialog() == DialogResult.OK)
{
/*
Bitmap bmp = Bitmap.FromHbitmap(panel2.CreateGraphics().GetHdc());
panel2.DrawToBitmap(bmp, new Rectangle(0, 0, width, height));*/
int width = panel2.Width;
int height = Convert.ToInt32(panel2.Height);
if (bmp == null)
bmp = new Bitmap(width, height);
bmp.Save(dialog.FileName, System.Drawing.Imaging.ImageFormat.Jpeg);
}
}
}
}