I am trying to make my own raytracer in Javascript. So far the spheres work very well. I now want to expand the capabilities to include triangles, and from there I can go to squares, cubes and beyond. The code I have for finding intersections with triangles is as follows
function triangleIntersection(t, r) {
var norm = triangleNormal(t);
var dist = triangleDistance(t);
var a = Vector.dotProduct(r.vector, norm);
if (a === 0) {
return -1;
} else {
var b = Vector.dotProduct(norm, Vector.add(r.point, Vector.negative(Vector.multiply(norm, dist))));
var d = -1 * b / a;
var qx = Vector.scale(r.vector, d).x + r.point.x;
var qy = Vector.scale(r.vector, d).y + r.point.y;
var qz = Vector.scale(r.vector, d).z + r.point.z;
var q = new Vector(qx, qy, qz);
var ca = Vector.subtract(t.points[2], t.points[0]);
var qa = Vector.subtract(q, t.points[0]);
var t1 = Vector.dotProduct(Vector.crossProduct(ca, qa), norm);
var bc = Vector.subtract(t.points[1], t.points[2]);
var qc = Vector.subtract(q, t.points[2]);
var t2 = Vector.dotProduct(Vector.crossProduct(bc, qc), norm);
var ab = Vector.subtract(t.points[0], t.points[1]);
var qb = Vector.subtract(q, t.points[1]);
var t3 = Vector.dotProduct(Vector.crossProduct(ab, qb), norm);
if ((t1 >= 0) && (t2 >= 0) && (t3 >= 0)) {
return 1 * b / a;
} else {
return -1;
}
}
}
Triangle objects have a point array (points[]
) and item 0 is point A, item 1 is point B and item 2 is point C. The parameter t
is one of these triangles. The parameter r
is a ray object, with properties point
which is the origin, and vector
, which is the direction.
I also have these functions for finding normal and distance of a triangle.
function triangleNormal(s) {
var ca = Vector.subtract(s.points[2], s.points[0]);
var ba = Vector.subtract(s.points[1], s.points[0]);
var norm = Vector.unitVector(Vector.crossProduct(ca, ba));
return norm;
}
function triangleDistance(t) {
return Vector.dotProduct(triangleNormal(t, 0), t.points[0]);
}
When I render my scene the triangle I use in my scene is red colored. No matter how far I move my camera back the triangle fills the whole scene red. I do not know why this happens.