I have a variable step
which starts at 0.
Every tick I add 0.025
to the step.
step += 0.025f;
When step reaches >= 1.0
, I have reached the target position.
Movement has 4 animations, so if I divide 1 by 4, I need to increment the animation index when step reaches 0.25, 0.50, 0.75 and 1.0
The thing is, I cannot do modulus on float, and that these numbers are not exactly 0.25, 0.50 etc, I did a step print and that's what i got:
0.025
0.05
0.075
0.1
0.125
0.15
0.17500001
0.20000002
0.22500002
0.25000003
0.27500004
0.30000004
0.32500005
0.35000005
0.37500006
0.40000007
0.42500007
0.45000008
0.47500008
0.50000006
0.52500004
0.55
0.575
0.59999996
0.62499994
0.6499999
0.6749999
0.69999987
0.72499985
0.7499998
0.7749998
0.7999998
0.82499975
0.8499997
0.8749997
0.8999997
0.92499965
0.94999963
0.9749996
0.9999996
1.0249996
I don't know why for example I get 0.17500001
instead of just 0.0175
, I would like some one to explain that if possible, i'd like to know for future knowledge.
However, what else can I do to divide my animation index increment by that distance the sprite travels? I need to use that step value to calculate it.