After reading some materiales about rvalue reference i have more question then answers. From here i have read about rvalue ref:
Here i made a simple example to help me understand:
#include <iostream>
using namespace std;
class A
{
public:
A() :m_a(0), m_pa(nullptr) { cout << "constructor call" << endl; };
~A() { cout << "destructor call" << endl; };
A(A& other) :m_a(0), m_pa(nullptr)
{
cout << "copy constructor" << endl;
}
A(A&& other) :m_a(0), m_pa(nullptr)
{
cout << "move constructor" << endl;
}
A& operator=(A&& other)
{
this->m_a = other.m_a;
this->m_pa = other.m_pa;
other.m_a = 0;
other.m_pa = nullptr;
return *this;
}
A& operator=(A& other)
{
this->m_a = other.m_a;
this->m_pa = other.m_pa;
other.m_a = 0;
other.m_pa = nullptr;
return *this;
}
private:
int m_a;
int* m_pa;
};
int main()
{
A(test2);//constructor
A test4(test2);//copy constructor
//? - move constructor
return 0;
}
I don't understand what is so special with &&. In the above example i can do something like this with &.
A& operator=(A& other)
{
this->m_a = other.m_a; //copy value
this->m_pa = other.m_pa;//copy pointer address
other.m_a = 0;
other.m_pa = nullptr;//clean "other" object properties from preventing destructor to delete them and lose pointer address
return *this;
}
Question:
- If i can do this with & without using extra memory allocation and copy operation why should i use &&?
- How is a value value taken that has no identifier and saved?
Example 2:
#include <iostream>
using namespace std;
void printReference (int& value)
{
cout << "lvalue: value = " << value << endl;
}
void printReference (int&& value)
{
cout << "rvalue: value = " << value << endl;
}
int getValue ()
{
int temp_ii = 99;
return temp_ii;
}
int main()
{
int ii = 11;
printReference(ii);
printReference(getValue()); // printReference(99);
return 0;
}
Question:
- Why to use && in this case and how does this help me? Why not just store the return of getValue and print it?