I'm currently working with audio samples.
I get them from AVAssetReader and have a CMSampleBuffer
with something like this:
guard let sampleBuffer = readerOutput.copyNextSampleBuffer() else {
guard reader.status == .completed else { return nil }
// Completed
// samples is an array of Int16
let samples = sampleData.withUnsafeBytes {
Array(UnsafeBufferPointer<Int16>(
start: $0, count: sampleData.count / MemoryLayout<Int16>.size))
}
// The only way I found to convert [Int16] -> [Float]...
return samples.map { Float($0) / Float(Int16.max)}
}
guard let blockBuffer = CMSampleBufferGetDataBuffer(sampleBuffer) else {
return nil
}
let length = CMBlockBufferGetDataLength(blockBuffer)
let sampleBytes = UnsafeMutablePointer<UInt8>.allocate(capacity: length)
CMBlockBufferCopyDataBytes(blockBuffer, 0, length, sampleBytes)
sampleData.append(sampleBytes, count: length)
}
As you can see the only I found to convert [Int16] -> [Float] issamples.map { Float($0) / Float(Int16.max)
but by doing this my processing time is increasing. Does it exist an other way to cast a pointer of Int16 to a pointer of Float?