This is probably the nth time you've received a newbie question regarding calculators, but I just can't figure it out, been working on it for two to three days. The way I have built my calculator at the moment does not suffice and I know I have to start calculating at the time I press the '=' button, but I simply can't figure out how to do so. Due to this reason I have reverted back to my original calculator code, in which it calculates when I press an operation button (like '+') which didn't work, but I was hoping that that would allow me to properly build on it. Here's the code:
package rekenmachine;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.*;
import java.util.*;
public class Rekenmachine extends JFrame
{
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setSize(300,500);
frame.setLocation(800,400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Rekenmachine");
RekenPaneel rekenpaneel = new RekenPaneel();
frame.setContentPane(rekenpaneel);
frame.setVisible(true);
}
private static int getal, totaalGetal;
private boolean optellen, aftrekken, vermenigvuldigen, delen;
public int Optellen(int getal)
{
reset();
optellen = true;
totaalGetal += getal;
getal = 0;
return totaalGetal;
}
public int Aftrekken(int getal)
{
reset();
aftrekken = true;
totaalGetal -= getal;
getal = 0;
return totaalGetal;
}
public int Delen(int getal)
{
reset();
delen = true;
totaalGetal /= getal;
getal = 0;
return totaalGetal;
}
public int Vermenigvuldigen(int getal)
{
reset();
vermenigvuldigen = true;
totaalGetal *= getal;
getal = 0;
return totaalGetal;
}
public int getGetal()
{
return getal;
}
public int getTotaalGetal()
{
return totaalGetal;
}
public void reset()
{
optellen = false;
aftrekken = false;
delen = false;
vermenigvuldigen = false;
getal = 0;
totaalGetal = 0;
}
}
class RekenPaneel extends JPanel
{
JButton knop0, knop1, knop2, knop3, knop4, knop5, knop6, knop7, knop8, knop9,
knopOptel, knopAftrek, knopVermenigvuldigen, knopDelen, knopUitkomst,
knopWissen;
JTextField invoerVak;
JPanel textPaneel, knopPaneel, logoPaneel;
Rekenmachine rekenmachine;
public RekenPaneel()
{
rekenmachine = new Rekenmachine();
setLayout(new BorderLayout());
textPaneel = new JPanel();
knopPaneel = new JPanel();
logoPaneel = new JPanel();
textPaneel.setLayout(new FlowLayout());
knopPaneel.setLayout(new GridLayout(4,4));
logoPaneel.setLayout(new FlowLayout());
Border rand = BorderFactory.createEmptyBorder(10, 10, 10, 10);
knop0 = new JButton("0");
knop0.addActionListener(new knop0Handler());
knop1 = new JButton("1");
knop1.addActionListener(new knop1Handler());
knop2 = new JButton("2");
knop2.addActionListener(new knop2Handler());
knop3 = new JButton("3");
knop3.addActionListener(new knop3Handler());
knop4 = new JButton("4");
knop4.addActionListener(new knop4Handler());
knop5 = new JButton("5");
knop5.addActionListener(new knop5Handler());
knop6 = new JButton("6");
knop6.addActionListener(new knop6Handler());
knop7 = new JButton("7");
knop7.addActionListener(new knop7Handler());
knop8 = new JButton("8");
knop8.addActionListener(new knop8Handler());
knop9 = new JButton("9");
knop9.addActionListener(new knop9Handler());
knopOptel = new JButton("+");
knopOptel.addActionListener(new knopOptelHandler());
knopAftrek = new JButton("-");
knopAftrek.addActionListener(new knopAftrekHandler());
knopVermenigvuldigen = new JButton("*");
knopVermenigvuldigen.addActionListener(new knopVermenigvuldigenHandler());
knopDelen = new JButton("/");
knopDelen.addActionListener(new knopDelenHandler());
knopUitkomst = new JButton("=");
knopUitkomst.addActionListener(new knopUitkomstHandler());
knopWissen = new JButton("C");
knopWissen.addActionListener(new knopWissenHandler());
invoerVak = new JTextField(25);
invoerVak.setHorizontalAlignment(invoerVak.RIGHT);
invoerVak.setEditable(false);
invoerVak.setBackground(Color.WHITE);
textPaneel.add(invoerVak);
knopPaneel.add(knop7);
knopPaneel.add(knop8);
knopPaneel.add(knop9);
knopPaneel.add(knopDelen);
knopPaneel.add(knop4);
knopPaneel.add(knop5);
knopPaneel.add(knop6);
knopPaneel.add(knopVermenigvuldigen);
knopPaneel.add(knop1);
knopPaneel.add(knop2);
knopPaneel.add(knop3);
knopPaneel.add(knopOptel);
knopPaneel.add(knop0);
knopPaneel.add(knopWissen);
knopPaneel.add(knopUitkomst);
knopPaneel.add(knopAftrek);
add(textPaneel, BorderLayout.NORTH);
add(knopPaneel, BorderLayout.CENTER);
add(logoPaneel, BorderLayout.SOUTH);
}
class knop0Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "0");
}
}
class knop1Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "1");
}
}
class knop2Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "2");
}
}
class knop3Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "3");
}
}
class knop4Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "4");
}
}
class knop5Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "5");
}
}
class knop6Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "6");
}
}
class knop7Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "7");
}
}
class knop8Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "8");
}
}
class knop9Handler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText(invoerVak.getText() + "9");
}
}
class knopOptelHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
String invoer = invoerVak.getText();
int invoerGetal = Integer.parseInt(invoer);
rekenmachine.Optellen(invoerGetal);
invoerVak.setText("");
}
}
class knopAftrekHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
String invoer = invoerVak.getText();
int invoerGetal = Integer.parseInt(invoer);
rekenmachine.Aftrekken(invoerGetal);
invoerVak.setText("");
}
}
class knopVermenigvuldigenHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
String invoer = invoerVak.getText();
int invoerGetal = Integer.parseInt(invoer);
rekenmachine.Vermenigvuldigen(invoerGetal);
invoerVak.setText("");
}
}
class knopDelenHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
String invoer = invoerVak.getText();
int invoerGetal = Integer.parseInt(invoer);
rekenmachine.Delen(invoerGetal);
invoerVak.setText("");
}
}
class knopUitkomstHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
invoerVak.setText("" + rekenmachine.getTotaalGetal());
rekenmachine.reset();
}
}
class knopWissenHandler implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
rekenmachine.reset();
invoerVak.setText("");
}
}
}
What it basically does is look like a calculator, all buttons work, yet the way it calculates is way off, if at all. I think what I need to do is save a number, when I press + it should add the next number, if I press - it should substract the next number, if I press * it should multiply by the next number and if I press / it should divide by the next number, then when I press = it should show the result, yet I have no idea how to do that.
Should it be done with an arraylist? If so, how could I properly save the result? I mean, using it with two numbers isn't that hard, you just save two numbers and do something with them, then show the result, but a person doesn't always use just two numbers.
To explain the problem I'm having more clearly: for example, when I enter '50' and then press '+' it SHOULD convert "50" to getal = 50 and start the Optellen method, then totaalGetal should become 50, it then empties the textfield. If I then add '3', it should say 53 when I press '=' yet it still shows 50 if I'm lucky. To solve that I assume I have to make the calculation WHEN I press '=' but I don't know how to save/calculate numbers before having done that.
Can anybody tell me what to do before I've lost all my hair? :P