I am using an open source framework (libGDX to be exact), however I want to edit internal behavior of one class and use the rest of the framework as is. The problem is, that I cannot access protected members of that class when I extend it. I do not know if reflection is the best thing for game. The class is used in the other classes of the framework and I want to use them too.
EDIT: found out that the members were only protected (original question included private members), but I was not able to access them outside the package