I'm trying to develop a download accelerator in Swift. It should get the file's size and divide it to n
parts. Then it should download them at once by running multiple threads, and then merge the parts.
I read C# - Creating a Download Accelerator, unfortunately it doesn't help me.
I can do the multiple thread part easily by
DispatchQueue.main.async {
// The new thread
}
but the other part is harder. I usually download a file like this:
try Data(contentsOf: URL(string: assetsUrl!)!)
or I can do the thing that is explained in this answer
class Downloader {
class func load(url: URL, to localUrl: URL, completion: @escaping () -> ()) {
let sessionConfig = URLSessionConfiguration.default
let session = URLSession(configuration: sessionConfig)
let request = try! URLRequest(url: url, method: .get)
let task = session.downloadTask(with: request) { (tempLocalUrl, response, error) in
if let tempLocalUrl = tempLocalUrl, error == nil {
// Success
if let statusCode = (response as? HTTPURLResponse)?.statusCode {
print("Success: \(statusCode)")
}
do {
try FileManager.default.copyItem(at: tempLocalUrl, to: localUrl)
completion()
} catch (let writeError) {
print("error writing file \(localUrl) : \(writeError)")
}
} else {
print("Failure: %@", error?.localizedDescription);
}
}
task.resume()
}
}
But this is not C - it's very simplistic and doesn't accept many arguments. How can I make it get "first 200_000 bytes" from the server?