I have implemented a queue in C language with usage of an array of structures.
typedef struct{
req_t buffer[BUFFER_SIZE]; // buffer
uint16_t size; // length of the queue
uint16_t count; // number of elements present in the queue
req_t *p_head; // pointer to head of the queue (read end)
req_t *p_tail; // pointer to tail of the queue (write end)
}circular_buffer_t;
void init_cb(circular_buffer_t *p_cb){
p_cb->p_head = p_cb->buffer;
p_cb->p_tail = p_cb->buffer;
p_cb->count = 0;
p_cb->size = BUFFER_SIZE;
}
The problem is that above given implementation is usable only for storing the instances of req_t structures. Now I need to store instances of another structure and I don't know how to define the queue in more general way so that I will be able to use same queue for instances of different structures. Problem is that I need to know the structure type before buffer definition. Does anybody have any idea how to solve that?
#ifndef CIRCULAR_BUFFER_H_
#define CIRCULAR_BUFFER_H_
#define BUFFER_SIZE 32
// macro creates variant of the queue for each struct type
#define define_queue(TYPE) \
\
// queue element definition \
typedef struct{ \
TYPE buffer[BUFFER_SIZE]; \
uint16_t size; \
uint16_t count; \
TYPE *p_head; \
TYPE *p_tail; \
}circular_buffer_##TYPE##_t \
\
\
// queue init function definition \
void init_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb){ \
p_cb->p_head = p_cb->buffer; \
p_cb->p_tail = p_cb->buffer; \
p_cb->count = 0; \
p_cb->size = BUFFER_SIZE; \
} \
\
// queue enqueue function definition \
BOOL enqueue_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb, TYPE *p_enq_elem){ \
\
if(p_cb->count < p_cb->size){ \
\
taskENTER_CRITICAL(); \
\
*(p_cb->p_tail) = *p_enq_elem; \
p_cb->p_tail = ((++(p_cb->p_tail) == (p_cb->buffer + p_cb->size)) ? \
(p_cb->buffer) : (p_cb->p_tail)); \
p_cb->count++; \
\
taskEXIT_CRITICAL(); \
\
return TRUE; \
\
}else{ \
\
return FALSE; \
\
} \
\
} \
\
// queue dequeue function definition \
BOOL dequeue_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb, TYPE *p_deq_elem){ \
\
if((p_cb->count) != 0){ \
\
taskENTER_CRITICAL(); \
\
*p_deq_elem = *(p_cb->p_head); \
p_cb->p_head = ((++(p_cb->p_head) == (p_cb->buffer + p_cb->size)) ? \
(p_cb->buffer) : (p_cb->p_head)); \
p_cb->count--; \
\
taskEXIT_CRITICAL(); \
\
return TRUE; \
\
}else{ \
\
return FALSE; \
\
} \
\
} \
// macros for functions declarations
#define declare_init_cb(TYPE) void init_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb)
#define declare_enqueue_cb(TYPE) BOOL enqueue_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb, TYPE p_enq_elem);
#define declare_dequeue_cb(TYPE) BOOL dequeue_cb_##TYPE(circular_buffer_##TYPE##_t *p_cb, TYPE p_deq_elem);
#endif
Structures I am going to use with the queue
typedef struct{
uint32_t addr; // address of the alarm signal
BOOL critical; // alarm is critical (=TRUE), alarm is non critical (=FALSE)
BOOL set; // alarm was set (=TRUE)
BOOL cleared; // alarm was cleared (=TRUE)
BOOL communicated; // alarm is communicated to Main Controller (=TRUE)
uint8_t code; // alarm code (0 - 255) - permanently 180
uint8_t no; // alarm number (0 - 255)
uint8_t no_flashes; // number of LED flashes if the alarm is active
}alarm_t;
and
typedef struct{
msg_e req_type; // request type
uint8_t blk_no; // block number
uint8_t no_records; // number of influenced records
uint8_t data_id[MAX_NO_RECORDS]; // data id, max. number of records in one block
uint16_t value[MAX_NO_RECORDS]; // written value, max. number of records in one block
uint8_t cleared_alarm_no; // number of the alarm which should be cleared
uint8_t flash_load; // 0 = Go into flash load mode
uint8_t mode[6]; // 000000 - Normal, BOOTBL - Boot block
uint8_t data_block[BLOCK_SIZE]; // one block in flash memory
uint8_t flash_page_number; // page number in flash memory (starting at 1)
uint8_t flash_block_number; // block number in flash memory (starting at 1)
}req_t;