I've got a UImage, that needs to rotate until my call to the server ends. But my image rotates only one time and stops after that.
My code:
@IBOutlet var imgLoader: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.global(qos: .userInitiated).async {
self.getSalons()
}
self.launchLoaderDesign()
NotificationCenter.default.addObserver(forName:NSNotification.Name("LoadAllShowNotification"), object: nil, queue: nil, using: notificationFinish)
}
func getSalons() -> Void {
let api:ApiSvain = ApiSvain()
api.getHeartStrokeSalon()
api.getSalonForHomePage()
}
func launchLoaderDesign() -> Void {
var posImg:Int = 0
UIView.animate(withDuration: 0.5, delay: 0, options: .curveEaseIn, animations: { () -> Void in
self.imgLoader.transform = self.imgLoader.transform.rotated(by: CGFloat(M_PI_2))
})
{ (finished) -> Void in
self.launchLoaderDesign()
}
}
func getSalonForHomePage(){
let url = "MY_URL"
Alamofire.request(url, method: .get).validate().responseJSON
{ response in
if (response.error == nil)
{
let json = JSON(response.result.value!)
for (index, element) in json
{
let show:Show = Show(json: element, index: index)
StaticData.arrayOfShow.append(show)
}
NotificationCenter.default.post(name:NSNotification.Name("LoadAllShowNotification"), object: nil, userInfo: nil)
}
else
{
print(response.error!)
}
}
}
My function getSalonForHomePage sends a notification, and when I catch it I use performSegue to move to my new page.
I think my problem came from my misunderstanding of multi-threading.
Ps: I am using alamofire 4, for send request to my server.