I understand that OpenGL ES is a subset of Open GL. I am, however, having a very hard time trying to find appropriate solutions in OpenGL ES for coding practices in Open GL.
Take, for example, display lists. Here is a site which ported all the NeHe tutorials; display lists are introduced in tutorial 12. Unfortunately there are so many other things going on that it's difficult for me to understand what the basic principle is when replacing display lists in OpenGL ES.
Are there any "basic," step-by-step, or even fundamental explanations about how to port certain OpenGL 1.3 code to OpenGL ES 1.0?