I've started using the Lib GDX AssetManager instead of the "normal" way to import textures. However, when experimenting with it, I quickly encountered a NullPointerException error. Here is the code:
assets = Generals.getAssetManager();
assets.load("Characters/c.pack", TextureAtlas.class);
assets.finishLoading();
TextureAtlas atlas = assets.get("Characters/c.pack", TextureAtlas.class);
atlas.findRegion("PriestOverworld3");
Array<TextureRegion> frames = new Array<TextureRegion>();
Texture testtex = new Texture("Characters/c.png");
TextureRegion test = new TextureRegion(testtex);
for (int i = 0; i < 3; i++) {
System.out.println(i);
frames.add(new TextureRegion(getTexture(), i * 16, 0, 16, 16));
}
playerStasis = new Animation<>(0.2f, frames);
I get a NullPointerException at the line
frames.add(new TextureRegion(getTexture(), i * 16, 0, 16, 16));
The error:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.TextureRegion.setRegion(TextureRegion.java:82)
at com.badlogic.gdx.graphics.g2d.TextureRegion.<init>(TextureRegion.java:53)
at Project.sprites.Player.<init>(Player.java:55)
TextureRegion:
// TextureRegion.java:53
setRegion(x, y, width, height);
...
// TextureRegion.java:82
float invTexWidth = 1f / texture.getWidth();